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Walkthroughs for custom maps.

#3112
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wenwell
Hello! I played it the other day, but on version 1.6.1. For some reason, version 1.5.4 launches with a window, but I can't enable the "invite hero" function.

I've been playing for a little over a week and haven't found out why the map is unplayable on 1.6.1. It seems clear how to defeat the main bosses; I've checked that. This map keeps trying to make you test and try things out in advance, not to mention the great possibilities for creating a good starting save. On one hand, this is good, but I can imagine many people generating setups until they're blue in the face, thinking that's how it's supposed to be, or rolling back because they didn't get the right monster/artifact/hero.

By the way, about the setups – the starting save requires very little generation for a normal game and more for a very easy game, but within reasonable limits. I chose the second option, which is why almost all battles, except for the very first ones, are played on quick battles (well, if you're not in a hurry), which makes me think, "I must have gone wrong somewhere and broken everything again." Therefore, I didn't continue further; the map needs to be diagnosed by the author to detect bugs. I sent the save in a private message.

I'll duplicate the answer here. This might help those who will play it. Caution: moderate spoilers.

I analyzed the saves.
Everything broke because of the hero Ayaya – the summon elementals spell ended up in her spellbook due to an unfortunate misunderstanding. The original idea was that in the first week, the player should not hire anyone in the tavern except for the Red hero and should spend all resources on building the black dragon lair in Ravensburg, rescuing the angel from the summoning portal in Lichtenburg, and studying earth magic at the university in Mauthusene.

Regarding the generation of the starting save, there are only two random things. You need to roll a starting artifact (I would recommend a cloak, not a necklace), and the Dark Soul should not get a point in magic power on the first two levels – then she will be able to successfully defeat the Pomonis with a wave of death. You should also take the choice of the starting city for each of the eight colors seriously.

In 1.6, the boots of swiftness and logistics have been nerfed. If you don't use cheat heroes from the tavern, then the admiral's hat, in theory, will not be available for a long time, and you will have to cross to the island in the northeast of the underground level by walking on water, not by summoning a ship. There won't be enough steps for this in 1.6. There will be other places that cannot be passed without logistics.

I was very concerned about how Ostap blocked Hippolytus. In theory, this shouldn't happen because green goes before turquoise. As Rince would say, if the computer can mess up, it will mess up. The original idea was that Roland should play a "draw" with Hippolytus to prevent the computer heroes from bringing the shackles of war to the quest marker.