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Show Tournament: World Team Cup 2019 ()

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#22
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graalzzz
Explain to me why you can play with the "admiral's hat" bug where you get infinite turns, but you can't play when there are more than 6 water tiles on the map!?
Or when an opponent's diplo doesn't work due to a bug, even though the checkboxes were removed—it's a replay. But when because of a bug on 111 you have to do an autosave and heroes in the tavern disappear (in my case, on the carnival template, a good mage, Aenoin, disappeared—who perhaps decided the outcome of the game)—we don't replay.

I'll explain.
1. The water ban was introduced only for certain game formats and certain tournaments—for example, "Quickshot". On some templates, the appearance of water is critical—especially on small ones. When there is already little territory, and then water appears and consumes an area, disrupting the template's design.

Also, it would be wonderful if players read the game rules:
2) If passage to one of the neighboring zones from the starting zone is completely absent. If this is clearly visible, you can restart immediately; if there is a suspicion (the game save is sent to the judge or tournament organizer along with player passwords, and the judge/organizer makes the decision).

That is, the water can cause that very exit to disappear.

2. In the case of the diplo bug—both players didn't know the bug was active and played as if it weren't. Of course, neither player is at fault here.

But there is a tournament rule:
3) If game settings are configured incorrectly

In your case, due to the bug, the settings turned out to be incorrect. And at the request of one of you, this rule comes into effect. I remind you that all decisions in the tournament are made according to the written regulations, which every team could read at any time. Inattention also played a part. If players carefully checked the game settings after starting—this is a simple thing to do to understand if the settings worked or not—this incident wouldn't have happened in principle.

3. Now regarding the lobby bug—when neither of you received a turn. Again, neither of you is to blame—these are flaws of the lobby itself. There were bugs, there are bugs, and there will be bugs. If you don't want bugs, we play the old-fashioned way—Hamachi, TeamViewer, GameRanger, etc. You mention a replay, for example. We look at the tournament regulations and search for the rules under which a replay can be assigned or which describe actions during bugs:

3) If a disconnect or crash occurs in the game, the player who was moving at that moment must repeat their move as closely as possible (as it was before the connection drop or crash). Losses in battles are especially important. If the player loses fewer troops during the repeated move, they must delete troops until the losses match.

6) If a player's actions on the map or other facts give strong reason to suspect a player of unfair play, a replay, technical defeat, or disqualification may be assigned.

7) If a crash or disconnect occurs for one of the players, they are obliged to load from the Battle file or the latest save/autosave, whichever is later in time.

Technical restarts (taken without spending the player's primary restarts):
3) If game settings are configured incorrectly

That is, in your case, you loaded the game and continued playing. Different heroes entered—the game mechanics did not allow you to get the same ones. It would be a good idea in tournament games to also save important moves separately. To replay the game entirely, there must be compelling reasons, and it must fit the regulatory rules. All previously spent restarts were according to the rules, and there was neither sense nor reason to cancel them. Also, as I recall, when you exited the game, you didn't even try to save—you just quit and that was it. Why? And your autosave disappeared completely. In the end, you had nothing to load—Bishop had to load. If I'm wrong about something, correct me.

Added after 8 minutes
Congratulations to the Russian national team on their well-deserved victory in the tournament! Russia is a two-time champion in Heroes III in team format on the SoD version, consisting of BISHOP, Gomunguls, HellLighT.

Congratulations on second place to the Syrian team, consisting of one player, PROger.

Next, to conclude the tournament, games for 3rd place are expected between the Bulgarian and South Korean national teams.

We also await the return of the tournament sponsor, Eduard Yannov, to pay the prizes to the participants who took winning places. He is online rarely, usually 1-2 times a month. The last time was March 2nd, and he wrote that he was sick. So we wish him a speedy recovery, if he is still ill. And just in case, I will try to back him up financially, in case we have to wait for him for a long time, to start paying out the prizes to the teams faster.

Thanks to all participants for taking part in the tournament, and to OSFaraon and Eduard Yannov for the financial support of the tournament.

Added after 2 minutes
Deadlines for the games for 3rd place: 31.03 - 14.04.
A BO5 series (best of five) is played.
Teams take turns choosing templates for the first 4 games (the fifth game is a toss-up)

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