Added 5 hours and 8 minutes ago
There are only a few final touches left, and then I'll repack the files.
Thank you all for your feedback on the creature stats; I tried to listen to it and took almost every suggestion into account. (However, I still decided not to give improved Black Guard the "Betrayal" ability).
A big question about the golems.
I tried to put them on level 5.
For the Fire Golem, I removed the shield and sign, and gave it "Liquid Fire" and "Explosion on Death" (the explosion damage was reduced from 70 to 10).

I would like to hear feedback about the golems. This is essentially the last edit to the entire mod.
Added 7 minutes ago
It might be worth removing the infinite retaliation from the Reforged Golem, as suggested by Gerter. But then, in my opinion, something should be given in return.
We could take away the stun ability from the Fire Golem.