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Can you explain why it's okay to play with the "Admiral's Hat" bug, which allows for infinite turns, but it's not okay when there are more than 6 water tiles on the map?
Or, for example, when an opponent's diplomacy doesn't work due to a bug, even after unchecking the option, the game is restarted. But when, due to a bug in version 1.11, autosaving causes heroes to disappear from the tavern (in my case, a good mage named Aenoin disappeared from the Carnival template, which might have decided the outcome of the game), the game is not restarted.