I built the training hall, but I'm hesitant to spend money on troop upgrades ))) and I don't have any – I shouldn't have built it:smile31:. I only got reputation and something else, so it wasn't worth it!
As it turns out, the only worthwhile upgrade is for the main creatures – 75% of the cost, for elite creatures the cost is 150%, and for master creatures it's 225% (((
Question about the Tear of Ashi – I thought it was available from the previous mission, but judging by the screenshot, it's not:
https://b.radikal.ru/b04/2003/12/4f5ad78f444d.png
In this regard, the question is – will I have to look for it again later? :smile07: The one that was the "Lake of Ashi" – won't that work? Will we have to look for a new one? :smile54:
I defeated the red Lamia, losing 19 chakra dancers, 2 puppeteers, and 1 minotaur guard :smile30:, then lured Wayer to his former fort, and Sorchan wandered around there.
As a result, I defeated the purple Wayer with Railag :smile13:, jumping into the fort and appearing before him – the Tear of Ashi turned out to be in his belongings :smile10: :smile42:.
I managed to defeat the "tall" red Malik, level 28, without any losses "in the field," not far from the fort. Railag was level 24 and already had the "Tear of Ashi" built in the initial castle, which gives additional advantages! The tactic was to reinforce the puppeteers (initially there were 189 of them), then drain in the 2nd turn. I didn't hide anyone from the field, but I protected them as much as possible and didn't cluster them near the spiky sadists. It is the "thorns" that pose the main danger; Malik has more than 400 of them :smile07:. Naturally, I used Malassa's shroud, as needed.
The 2nd library of knowledge is located higher up the stairs, behind the "red" castle, with Jezebel sitting in it – she no longer leaves the castle, and the danger level is low.
Before "clearing" the 2nd library, the red Malik-warrior :smile19: ran back again to reclaim my castles.
As it turns out, there are two "red castles." They are scattered to the left and right of the main road; they are taken with losses, and Malik constantly runs back – you need to think carefully about how to catch them all "in the field" or lure them out of their secure shelters. The 3rd library is located to the right, behind the "red" castle – you need to somehow get past it, then you can close the portal through which the red Malik constantly crawls.