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Heart of the Night

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#216
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I'm playing through the scenario as a Warrior. With a lot of cursing and back-and-forth maneuvering, I clear the starting location, and then I meet Greta. The heroes of the campaign split up and go in different directions. "Okay," I think, "now the parallel storylines will start to develop." I finish clearing the forest with Karlam, while also hiding from Baal on the secret paths. At some point, I realize that the Mage has nowhere else to go. "Well," I think, "that's how it's supposed to be. Now I'll fend off all the Necromancer's attacks with the Elf, and something will happen. Maybe they'll give me the brown key." I develop Greta into a Chaos hero without any artifacts (at one point, I realized that there just wasn't enough space), simply because I've wanted to level up an Elf Chaos hero for a long time. I barely fend off the first Necromancer; I fend off the second, trying not to break my teeth; I fend off the third – and my teeth break. The corpse of the previous guardian appears – I barely manage to defeat it, and I'm left with 23 oaks and a handful of unicorns. All this time, Karlam stands on the secret path, completely unconcerned. And no assignment is found for him. Despite my prayers, no assignment is found for him even after defeating the fourth Necromancer. "Okay," I think, "now they'll probably let Greta go out and explore around the Dungeon garrison." No. "What the heck is going on," I think, once again examining the map for any overlooked secret path (I had some problems with them, I won't lie) or... an ignored and unexplored branch in the Dungeon near the one-way portal on Karlam's path. The next day, Gil-Galad spawns... the fifth Necromancer. I fall face-first onto the keyboard in exhaustion. I accidentally type this text to her. Well, I was going to replay this map anyway with different builds.