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Various mods by zahar0z

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#207
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zahar0z
Are there any problems with the "explode on death" ability? I mean, why wasn't it included in the game? Are there any visual, mechanical, or balance bugs?

Added 1 minute ago
If you're willing, I'd appreciate it if you could write out the abilities and stats for all three golems at level 5. That would be helpful.

Added 1 minute ago
I also like the idea of a "surprise mechanic."

Added 1 minute ago

It's also not a problem to edit the default stats, as my mod will already have a modified version of this file, because it's used to define which undead creatures are raised from the existing ones.
I quickly checked in the game, and it seems like the explosion works normally. Visually, it looks like a fireball at the point of death, but the visuals can also be adjusted. However, the standard damage of 70 per creature definitely needs to be fixed.
Here, it's worth mentioning that the auto-balancing program isn't very good, as it won't take into account the changes that will be made to the game's mechanics. And in general, such things are far from what the player will encounter in the actual game.
Нет войне.