Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Are there any issues with the explosion on death? I mean, why was it not included in the game? Are there any visual, mechanical, or balance bugs?
Added 1 minute ago
If you're willing, I'd appreciate it if you could provide the abilities and stats for all three golems at level 5. This would be helpful.
Added 1 minute ago
I also like the idea of a "surprise mechanism."
Added 1 minute ago Gerter
The explosion damage is configured in DefaultStats.
Editing the default stats is also not a problem, as my mod will already have a modified version of this file, because it's used to define which undead creatures are summoned.