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Various mods by zahar0z

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#189
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This word is problematic in general. And I don't like it when they randomly insert certain designations. I also don't like "Guard" and "Watchman" because it's very difficult to see the difference between the two words. But the name "elite black" really needs to be changed. There's also the fact that this isn't a problem in English because the same thing sounds shorter. There are several ways to solve the problem. We could call the un-upgraded version "black mercenary" and the upgraded version "black watchman." But that's not a great option either, because, in fact, they are both mercenaries. We could call the upgraded version "black veteran watchman," then the word "veteran" would be hidden. And in principle, everything is fine. It's not a very good option, but in the absence of alternatives, I think it's okay. If there are better ideas, I'll be happy to listen. Regarding the rest, I generally agree, and once again, thank you all for the feedback. We just need to discuss the fire golem and the kraken boss in more detail. By the way, regarding the lizard upgrade. The stats, including the upgrade, are copied from the archer of the Order faction. Regarding the fire golem. I don't understand why you don't like the fire sign? It doesn't prevent it from being a separate ability for a neutral creature, but it adds a good strategic opportunity when using this creature in conjunction with a fire mage. By the way, it will be a guard in the gnome bank. Regarding the fire shield, I agree that it might be too strong, but what should we replace it with? There aren't many other fire abilities in the game. Regarding the reforged golem and its infinite retaliation and 75 magic resistance, these are the abilities of the steel golem from the academy. I didn't want to create a new golem that would be a tier higher than the old one, but weaker in abilities. Maybe we should weaken all three new golems in terms of characteristics? Regarding the kraken boss, it's complicated. It seems that we need to remove its area-of-effect attack because no ability, not even spellstrike, poison, or even fear, works in conjunction with the area-of-effect attack. And that looks strange. The kraken hits everyone, but the abilities only work on one creature.
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