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[1x1] The Last Stand

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#26
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vasik
another possible solution is to ban the Dodge spell so that it doesn't appear in any spellbooks, guilds, or anywhere else.

For players, this is a useful mass spell, but when playing against the AI, it causes terrible AI behavior. If the AI has it, it will cast it instead of attacking; if it's cast against the AI, an archer won't shoot from 3 meters away, but will shoot across the entire map at the dodged squire. Only dwarves can get away with this with their priests. It's better for the player to lose 1 spell than to have constant AI blunders. This isn't a map bug; this reaction to Dodge is a bug in Heroes 5, and I don't know what to do about it other than simply disabling it.

I can't disagree with that. The AI's priority for Dodge is too high, but I wouldn't want to completely ban the spell, as it's quite useful in Multiplayer.

Therefore, for Singleplayer, this spell will be completely banned to avoid exploiting the AI's shortcomings. For Multiplayer, when a hero enters the arena, there will be a 25% chance of learning this spell, of course, if the hero has the "Light Magic" skill.

Added 1 hour 59 minutes ago
However, I have another idea on how to make the AI a little smarter without such workarounds and without disabling Dodge.

I'll try to implement and test it, and if everything is okay, it will be included in the release.
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


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