All that remains is to convince the most conservative part of the Community of this.
Before the transfer, I analyzed the option of adding a separate checkbox and the option of 3 modes - Conservative, Advanced, Progressive.
But they were rejected because they create additional complexities.
In my opinion, we shouldn't add checkboxes, but rather radically reduce them.
The meanings of all flags have long been established, and we can leave only one - "HW Rules".
But I don't really want to play with AI scenarios, because it's also partly a different game, as in the case of HotA.
Almost all of the planned AI scenarios have been made.
What was the purpose of all this?
The goal was, while remaining within the game paradigm defined by HW rules, and treating the original with maximum care, to achieve the following goals:
1. Diversify the final battles, moving away from the constant angels with ducks against angels with ducks.
2. Move away from the unconditional dominance of Necromancer on XL+U templates. But not by castrating it, but by adding competitive alternatives in the form of diplomacy and demonology.
3. Make the balance of the Castles more even.
4. Increase the diversity of tactics and strategies by returning original objects to the game that were either not used at all or were banned due to their imbalance.
I advise you to still play a few games with AI scenarios, and then write down which moments caused irritation.