"Super-mega-ultra-cool" creatures would look quite good as bosses in Campaigns and various storylines.
I think the Kraken would be a good fit for this role. It would look rather strange for it to be just a regular neutral creature. In mythology, this monster usually exists as a single entity, and it would be strange to fight a bunch of Krakens as neutral creatures...
With the same logic, there could be more than one Zeus/Hades/Poseidon, etc. :D
In mythology, many creatures existed as a single entity. Like the Hydra and the Cyclops. Zeus, Poseidon, and others are a bit different, and if they were among the top five, they would be heroes, not creatures. So, you see my point.)
The Kraken might look better as a boss in "some Campaign," but for that, we need "that Campaign." Right now, I want to integrate the new neutral creatures into the game as much as possible. Otherwise, a regular user won't see any difference between having the mod installed or not. What difference does it make to them if there's a "very cool boss" somewhere if they never encounter it on the maps? And creators of custom maps can easily make this Kraken a boss for their map. Since all the mod's resources will be released separately as a separate file.
There is, however, a compromise. A regular 7th-level Kraken could appear on maps, and a single legendary 8th-level Kraken boss could appear in the sunken Temple (it could be slightly recolored). I actually like this idea. The implementation isn't difficult. I might do it this way if the idea of a 3x3 or 4x4 creature size works well. But I suspect it won't work well.
Added 1 minute ago
What if we made the Kraken a hero?! :smile26:
You clearly like this creature too much.)
Added 4 minutes ago
The Death Dancers have 15. But these are extreme values anyway; Emerald Dragons have 14, Phoenixes have 18 or 19, and there don't seem to be any other creatures with such high initiative. I think they should only be given if the creature really has the idea of being one of the first to act. But, of course, maybe you already planned that...
There wasn't any particular "idea for the creature"; I just took the stats of a similar creature from Might and Magic V and the stats and abilities of a creature from Might and Magic VII and made a small mix. So, I'm all for it. If you can help with balancing.
Added 2 minutes ago
Regarding the Guards, I think the elite version should have increased damage, as an axe hits harder than a sword, and either reduce its initiative by 1 or not increase it when upgrading (because, in principle, 8 or 9 initiative without buffs like prayer doesn't really matter).
Added 1 minute ago
P.S. Do you want a Kraken boss? Come up with its characteristics and abilities, but in a way that it's both a boss and doesn't have everything mixed together.