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Various mods by zahar0z

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Frozensoull
"Super-mega-ultra-cool" creatures would look quite good as bosses in Campaigns and various storylines.

I think the Kraken would be a good fit for this role. It would look rather strange for it to be just a regular neutral creature. In mythology, this monster usually exists as a single entity, and it would be strange to fight a bunch of Krakens as neutral creatures...

With the same logic, there could be more than one Zeus/Hades/Poseidon, etc. :D

In mythology, many creatures existed as a single entity. Like the Hydra and the Cyclops. Zeus, Poseidon, and others are a bit different, and if they were among the top five, they would be heroes, not creatures. So, you see my point.)

The Kraken might look better as a boss in "some Campaign," but for that, we need "that Campaign." Right now, I want to integrate the new neutral creatures into the game as much as possible. Otherwise, a regular user won't see any difference between having the mod installed or not. What difference does it make to them if there's a "very cool boss" somewhere if they never encounter it on the maps? And creators of custom maps can easily make this Kraken a boss for their map. Since all the mod's resources will be released separately as a separate file.

There is, however, a compromise. A regular 7th-level Kraken could appear on maps, and a single legendary 8th-level Kraken boss could appear in the sunken Temple (it could be slightly recolored). I actually like this idea. The implementation isn't difficult. I might do it this way if the idea of a 3x3 or 4x4 creature size works well. But I suspect it won't work well.

Added 1 minute ago
psatkha
What if we made the Kraken a hero?! :smile26:
What if we replaced all the creatures and heroes in the game with Krakens?)))
You clearly like this creature too much.)

Added 4 minutes ago
Ment
The Death Dancers have 15. But these are extreme values anyway; Emerald Dragons have 14, Phoenixes have 18 or 19, and there don't seem to be any other creatures with such high initiative. I think they should only be given if the creature really has the idea of being one of the first to act. But, of course, maybe you already planned that...
I understand you; I'll slightly reduce their initiative. To 14.
There wasn't any particular "idea for the creature"; I just took the stats of a similar creature from Might and Magic V and the stats and abilities of a creature from Might and Magic VII and made a small mix. So, I'm all for it. If you can help with balancing.

Added 2 minutes ago
footman
Regarding the Guards, I think the elite version should have increased damage, as an axe hits harder than a sword, and either reduce its initiative by 1 or not increase it when upgrading (because, in principle, 8 or 9 initiative without buffs like prayer doesn't really matter).
I think you're right about the initiative. It doesn't matter. And I agree about the damage. I'll increase it slightly.

Added 1 minute ago
P.S. Do you want a Kraken boss? Come up with its characteristics and abilities, but in a way that it's both a boss and doesn't have everything mixed together.
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