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vbn;117528
Gameplay – "gameplay" – is the most important component of any game.

Gameplay is the in-game mechanics, a collection of specific methods of interaction between the game and the player. It is usually used to express the sensations experienced while playing the game, excluding the influence of factors such as graphics, sound, plot, and artificial intelligence. Many modern game design theorists, proponents of the art theory, argue that "gameplay" is largely a meaningless or empty term, replaced by other concepts from the fields of perception, anthropology, and psychology.

Despite the critics, the term gameplay has gained acceptance and has become a common term in gaming terminology, as it briefly defines an area of perception theory that is difficult to define with other phrases. Some game reviews evaluate gameplay alongside graphics, sound, and length (this is really bad, you shouldn't do that). Many consider "gameplay" to be the most important indicator of game quality. Many game critics believe that gameplay in games is analogous to narrative in a work of art and serves as the foundation to which other elements are added (e.g., plot).

For me, Gameplay is about convenience and what is called usability (micro-ergonomics), the ease of playing and enjoying the game.

Gameplay is a combination of several criteria of the game that represent the gameplay. If this combination is done well, then that is good Gameplay.

Author: Wikipedia, first, Night Walker.
Honestly, I didn't expect such a comprehensive answer. I didn't understand everything, but before asking a question, I will think it over.
Thank you, vbn

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