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Various mods by zahar0z

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#68
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footman
try to create a crumbling effect and make the mesh disappear on the arena, but it's already impossible. It's unclear how the developers managed to make the disappearance effect remain in the gr2 animation and be tied to specific mesh names.

I'm not entirely sure how the developers did it. However, the visibility of specific objects can be set and linked to keyframes in Max. A bone transmits visibility to child objects.

Thus, if you make the model a child of a specific bone, and then create a disappearance animation on that bone, the specific model will disappear along with it when that animation is played.

The problem is that this doesn't import into the game. Although, when you open it in both Maya versions, it works. Most likely, the developers used this method for invisibility (it seems that the vampire is cut into more parts than necessary because his body becomes invisible, but the sword doesn't).
But the developers, unlike us, probably used some other software, and this invisibility was converted into gr2.

So, for now, the only solution for dying and flying creatures like angels is to create a dead character with a texture that doesn't cast a shadow, and then move the final death animation outside the camera's view in the game, preferably far outside. And add some effects there.
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где можно посмотреть и повертеть внутри браузера мои 3d модели.