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crumbling titans? That's too complex to implement. We need to create a deadcharacter, split the titan into pieces, and create a new dead animation (I don't think reworking the existing animation is a more reasonable solution). Or we could try to create a crumbling effect and make the mesh disappear from the arena, but it's unclear how the developers managed to make the disappearance effect remain in the gr2 animation and be tied to specific mesh names, and the crumbling effect cannot be imported.