Auto-translated
Downloaded the map and took a look. Well, if the person put in the effort, I'll express my opinion as constructively as possible.
To start with, let's consider why maps are made in Heroes III? There are two types of maps: PvP and PvE. We should also try to understand who the target audience for this map is.
PvE refers to maps designed for opposing the computer. They can feature various plots, puzzles, difficult battles, etc. A prime example is Paragon, which was mentioned. Seems straightforward enough.
PvP refers to maps designed for one person against another, for duels—most often 1x1, though other options are possible. Previously, a game format on fixed (tournament) maps was popular, mainly in St. Petersburg. Here is an example of such maps. But with the appearance of various random map templates, this has completely faded away.
Currently, all Heroes tournaments are played on random maps. "Arena" format maps are played very rarely (at the moment, only the Polish one is used).
Judging by its purpose, the map should be suitable for a multi-player brawl to find out who is stronger. But looking at this map, I didn't get that feeling. Firstly, there are no interesting features; the map is very empty, with no objects, etc. If we talk about how the map can be improved, you need to pack it with as many objects and creature dwellings as possible, create zones with relics, Pandoras, and Utopias that players want to break into quickly. Secondly, the balance on this map is also questionable, at least because diplomacy is active. Thirdly, I'll repeat myself: times have changed, and people don't play fixed scenarios anymore, so improving this map is an absolutely hopeless endeavor. Alas!
Well, in conclusion, I'll give some advice if you wish to prove yourself as a designer. If you want to make something for online player competition, I recommend trying your hand at creating templates for random maps. The HotA version offers a very good template editor. And Heroes is currently in great need of good templates. But you'll need to dive seriously into the subject here.
If you specifically want to create maps, then I recommend making single-player maps with a plot, unique features, or a good difficulty level. Start with small sizes, and then move on to creating masterpieces like Paragon. There is and always will be an audience for such maps.
To start with, let's consider why maps are made in Heroes III? There are two types of maps: PvP and PvE. We should also try to understand who the target audience for this map is.
PvE refers to maps designed for opposing the computer. They can feature various plots, puzzles, difficult battles, etc. A prime example is Paragon, which was mentioned. Seems straightforward enough.
PvP refers to maps designed for one person against another, for duels—most often 1x1, though other options are possible. Previously, a game format on fixed (tournament) maps was popular, mainly in St. Petersburg. Here is an example of such maps. But with the appearance of various random map templates, this has completely faded away.
Currently, all Heroes tournaments are played on random maps. "Arena" format maps are played very rarely (at the moment, only the Polish one is used).
Judging by its purpose, the map should be suitable for a multi-player brawl to find out who is stronger. But looking at this map, I didn't get that feeling. Firstly, there are no interesting features; the map is very empty, with no objects, etc. If we talk about how the map can be improved, you need to pack it with as many objects and creature dwellings as possible, create zones with relics, Pandoras, and Utopias that players want to break into quickly. Secondly, the balance on this map is also questionable, at least because diplomacy is active. Thirdly, I'll repeat myself: times have changed, and people don't play fixed scenarios anymore, so improving this map is an absolutely hopeless endeavor. Alas!
Well, in conclusion, I'll give some advice if you wish to prove yourself as a designer. If you want to make something for online player competition, I recommend trying your hand at creating templates for random maps. The HotA version offers a very good template editor. And Heroes is currently in great need of good templates. But you'll need to dive seriously into the subject here.
If you specifically want to create maps, then I recommend making single-player maps with a plot, unique features, or a good difficulty level. Start with small sizes, and then move on to creating masterpieces like Paragon. There is and always will be an audience for such maps.