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[1x1] The Last Stand

#19
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Well, essentially, the tavern offers a mini-cheat. For example, playing as a Dwarf, you can hire a hero with 70-80 defenders after the army has been distributed and then take them for yourself. Or you can swap heroes, although this point isn't particularly relevant, as the AI cannot change heroes, and players rely on fairness. If you play fairly, the guild of thieves and the tavern are only relevant on the second day to simply look at the race; there's not much point in interacting with them, as it's a minor thing. Currently, the library is only available at level 40, meaning that even a Dark Elf at levels 25-35 has nowhere to acquire spells if a spellbook doesn't drop. At a minimum, you'll still have to visit 7-8 objects, and if you're a mage, it takes even longer to randomly distribute mini-artifacts. I also had the idea to suggest adding a random form of improvement, so that instead of standard creatures, all races could also have neutral creatures drop, such as wolves, elementals, mummies, black knights, death knights, manticores, phoenixes, green-tier knights (only for the Knight race), or [creatures of level 8-9 instead of level 7 in a different proportion] – that would really shake things up. Out of all the combinations, the best one seems to be level 15 and 2 months of creatures.