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Modding, copyright, and related issues.

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#101
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I was mainly talking about distributing visual "standalone" assets in this way.
In reality, the option with a strict "in order for a user to use this, they must download it from me" approach is only necessary for a short time. If the community's attitude towards such collaboration changes, and it will change if we persistently follow the path I described, then over time, links and names will be sufficient. And the files can still be integrated into the body of a large mod.
The goal of these efforts is to show users that there are not only authors of large mods but also people creating individual assets for this game. So that, by being such a person, one could have some kind of audience and survive.
Plus, if it becomes easier to create mod compilations, there will be more of them, which means people will see that assets are moving from one compilation to another, clearly not the work of the compilation's creators. Plus, all sorts of garbage compilations will die out, and only the most worthwhile ones will remain.

This applies more to visual mods, but you can also make maps and snippets of code for scripts freely available. (snippets of code will have to be given away completely)

Regarding "prohibiting use." Footman, this is technically impossible, and it would be harmful to everyone, including us.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.