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This is definitely a flaw on the developers’ part, plus there’s also an issue with GLOSS regarding files responsible for lighting in the Dungeon (they are located in data.pak/light/AmbientLight/). It’s good that it works at all, even if poorly, rather than being completely broken like with bump mapping and vertex maps. I think if anyone can fix this flawed functionality, it would either be dredknight and his team, if he has one, or a modder who has access to the 3.0 source code.