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Please ask your question more specifically. Are you referring to new static objects, or a new model for a static object?
In any case, the answer is simple.
You add a new model in the same way as a non-static model; in general terms, refer to the manual in the header of the topic, simply skip the sections that relate to animation.
As for a new object, study (using the editor, for example) how static objects are structured in the game and copy this structure for your new object.