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HoMM VII Haven Units – Haven faction units from the seventh installment of Heroes of Might and Magic.

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#193
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footman
What's there to elaborate on? I exported the model and animation to 3ds max 8 via SMD, then exported it using granny_export 2.6.1.0. The game "reacts" to GR2 files of this version, but they don't work properly, resulting in something nonsensical that I didn't screenshot. I discovered an interesting fact: the map editor can extract the 3D model from any version of the GR2 file (I gave it 2.9.12.0 from Maya 2010 and 2.6.1.0 from 3ds max 8, but the map editor couldn't find the materials from the Max version; it crashed until I manually added them).
And in general, twice: when I was working on version 2.01 and now, when I'm working on 2.1 eng, I didn't say that.

But this is something you can elaborate on – what you just wrote. Although, to be honest, I still don't understand if you managed to create a file from Max that works with the map editor or not. "It crashes until I manually added it" – such fragments make it a little difficult to understand the text. Where and what did you add? The material in Max? Or somewhere during import? What do you mean?
By the way, if it works, it would be great if you could share a link to the GR2 exporter plugin for Max.

P.S. Let's not argue about how many times you (like many of us, for the most part) threatened to leave? 2 or 6, what's the big difference? In any case, I don't want to go around the forum collecting quotes.

Added 4 minutes later
By the way, do you want to try working with models from the 6th game? Re-rigging them to the skeleton from the 7th game. I was messing around with that a week ago. In principle, it's not that difficult if you get the hang of it. You can either re-rig manually (it's worth watching two or three tutorials on rigging in Max, and you'll already be able to do it). Or, as an option, use the export from Noesis; the model is then exported with mostly working rigging, but the bone names and sometimes the skeleton structure are all incorrect (they break during export and are simply named with numbers). Theoretically, you just need to transfer the ready-made rigging (Max has such a function) from the broken skeleton from the 6th game to the working one from the 7th game.
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где можно посмотреть и повертеть внутри браузера мои 3d модели.