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"Two Seasons: Winter - Spring 2019-2020"

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#197
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Puzzz0
The start was very rich in terms of money; by the 2nd day, there were already 8 heroes. I must admit it was an indecently fat start: many troglodytes + the heroes learned excellently thanks to the built thousand experience — Brissa had Earth, Sir Mullich had Log.

The paths were tolerable; there was a one-way path, but globally it wasn't a minus. Rather, the problems lay in the ubiquitous unpleasant blocks, because of which, in the heat of the game, a couple of trained supps with angels couldn't capture a single Castle at all. And I didn't even reach the brown move when he had an empty castle. The next day, naturally, there was a large army there, which for some reason the computer didn't buy up for 3 days. But then again, none of this is so significant when you are given Town Portal right away and become a bit more independent) However, I had no luck with Dimension Door: got it from the 6th. As soon as I got it, I flew/jumped to take the Dragon Utopia. The army was very modest, but during the rebuilds, I managed to get both Blast and "kakakh", which really saved the tempo: I took the first utopias on summons. Since there were quite a few heroes and plenty of utopias, I started building dragons, because there was an external dwelling, and several times dungeon portals gave the required creature.

By 147, I upgraded 7 reds and jumped to take the opponent's Tower; at that moment, I wasn't strongly striving for the finale, so seeing a Taz with 68 ducks and 5 angels, I paused to think. However, I didn't have to think long: Mullich hadn't managed to finish learning Earth from the university yet, and I didn't leave 300 moves. Put on КЗ, КО and a couple of buffs, and attacked. Fortunately, there was no anti-magic there; I managed to blast the wyverns once and play through blindness, although the role of the mage was taken by the "vaskas")

Thanks for the game!There was a chance here to defend the main and it would probably have been a completely different game if I had collected resources for Mage Guild better. But alas. Otherwise, the first 2 weeks were very hard because of coming out on the road at 6k, which forced me to go off-road for quite a long time to my own computer (Tower), where this Mage Guild was being built. A lantern by the scraps. I couldn't take the home console maximum on the second week + exporting Angels was later inconvenient because they had to be dragged through the swamp. The first Ulik, who scouted at 127, was under reliable guard (72 Minotaurs). In short, it turned out to be a mediocre game.
Thanks for the game.



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