It’s as difficult/easy as, for example, drawing. It’s just a form of creativity.
I agree, but I’m trying to convey that it’s not as difficult as it seems at first glance, and I’m surprised that, apparently, no one has done it. Animation isn’t the easiest thing, I agree, but it mostly just requires spending a lot of time on it, because the animation process itself is very simple. Basically, you press a button, create a pose by moving the bones to the desired position, and repeat this until you achieve the final result.
Of course, you need some knowledge of the theory, but it’s quite simple and boils down to one simple rule: remember weight and inertia. Naturally, you also need at least a basic knowledge of anatomy. But all of this can be learned in a week or two. Maybe I’m oversimplifying things, and real animators would knock me down face-first for saying that, but that’s how it is.
I want to create animations, but the problem is that the programs themselves aren’t as user-friendly as I hoped. The ideas are simple, and implementing them shouldn’t be too difficult, but damn, the programs... First, I tried to animate in Max, but it was too complicated. You can’t just take something and tilt it the way you need to. It’s hard to explain in words, but I hope it’s clear. It will be much easier in Maya, but there are also some problems and nuances.
In any case, I’ve only been doing this for a couple of weeks, and quite superficially. I can’t call myself an expert or even an amateur, simply because I basically fumbled around and achieved, in my opinion, basic results that anyone can achieve.
And I haven’t really been involved in modding before. In one game, about ten years ago, I made simple missions using the map editor, in GTA3 I edited models and imported weapons from other games, and that’s about it.