Someone in this thread was wondering if it’s possible to apply effects to the bones of newly imported creatures using this method.
The answer is a definite yes. But sometimes, during the import process, the bone names change. For example, "bip01-head" became "bip01_head" for me. Naturally, the effect cannot be applied using the old name. To view the exact bone names, open the exported Heroes skeleton in the Granny Viewer program. It can be found in the Esto100nec1 archive.
A small addition... this archive contains a more convenient utility for this purpose from the respected comrade CrazyPill - skel2mel... this is a command-line utility, the syntax for use is:
skel2mel E6866F4A-8090-401B-916D-DE182B0EF973.gr2 [enter] or
skel2mel E6866F4A-8090-401B-916D-DE182B0EF973 [enter] - the output is a file called output.mel - a file for Maya, but essentially it is just a regular text file! :smile13:

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1