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Let's make our own models (and maybe even animations)

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#10
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zahar0z
Me:
Please don't pretend to be an expert in something you don't understand.
Footman:

Okay, fine. Thank you very much for explaining it again in a "simple and clear" way.))
No one intentionally "limited" the functionality for modders; it just so happened that Nival was making a game, not a platform for you to tinker with. In short, all this talk about "technical imperfections" and "limited functionality" is worthless. And I have the feeling that it's only needed for your "armchair" expertise.
Specifically, there are no things that limit your ability to import models and animations into the 5th game, except that you can't upload a normal map, what a tragedy, it's just awful. The moral of the story is, stop whining and pretending to be an expert.

Regarding "primitive" Lua scripts. You call them primitive because you yourself are not "primitive"? In my opinion, Lua is just a language. With intelligence and ingenuity, you can significantly change the gameplay with scripts. Regarding the visuals, you probably made a mistake, saying that it was changed with scripts somewhere. Maybe I'm wrong, but without proof, we won't figure it out.


Again, your expert opinion. The game doesn't have the ability to display a normal map; how did it not fail completely? It's a mystery.))
The 5th game didn't fail because it's actually a good game. And the presence or absence of certain graphical features, surprisingly, has little impact on this fact.

I also really like how you criticize CrazyPill's method, saying that you don't like it, and... in fact, you still use it. Or are you adding models through Blitzkrieg's plugins via the Mart editor?) Plus, what if I tell you that you are not the first modder to add animations to Heroes? This was done a long time ago; check out the English-language thread with Archangel Om if you're interested.


I'm not trying to inspire you for no reason. But you're wrong again, and you shouldn't think of yourself as "weak" in this context. In fact, there is nothing in creating models that you couldn't handle. You and FrozenSoul are quite capable of moving in this direction if you are interested and willing to put in the effort.

This will, of course, be more difficult than whining and pretending to be an expert on the forum. But it will be objectively more useful and, in theory and in the long run, it might even help you find a good job.
By CrazyPill's method, I meant attaching pieces in the form of effects...
Regarding Lua scripts, I wrote that in some games, they are even used to partially modify the graphics, but in Heroes, what about it? Only scripts for creating conditions on the map? I haven't seen anything really significant for Heroes.

Added after 7 minutes
Regarding "expert opinion," the developers of the 6th Heroes also made a game, not a platform for me to tinker with, and they tried very hard to make a game, but the 6th Heroes somehow failed, while the 5th Heroes didn't. Regarding the functionality for modders, I tend to think that if the developers don't think about modders, then they are already limiting them.

Added after 1 minute
And by "primitive," I meant Lua scripts specifically for the 5th Heroes, not the programming language itself.