By the way, did you manage to solve this problem?
Added 25 minutes later
I decided to publish an old mod that I made at the request of Psathi several years ago, for the NHF project.
https://yadi.sk/d/rTEw11XfHyyMxQ
Remember Kha-Belekh? The big demon boss, with a huge sword and respect from all horned creatures. But do you remember what he doesn't have? Movement animation on the global map.
Basically, in this mod, I fixed this by re-attaching the Kha-Belekh model to the Titan's skeleton. Now, all of the Titan's animations can be used for this model, including, of course, the movement animation.
The cloak on the big Titan boss moves a little awkwardly, but it's still better than having no movement animation at all.
The mod only changes the model on the global map; the old Kha-Belekh model is used on the battle arena and on the hero's page.
The mod should be compatible with both NHF and the vanilla game.


This mod might be useful to you if you create mods yourself, because this model with a full set of animations can be used to recolor it or add your own effects and models to it.
Added 5 minutes later
By the way, while I was working with the Titan's animations, I noticed a funny Easter egg that the developers left in the Titan's alt-grade animation. (It's more visible on the re-attached Kha-Belekh model).

Has anyone else noticed this?