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Various mods by zahar0z

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zahar0z
I haven't tried doing it that way. Would you mind sharing how it works and what the advantages are?
In the select tables, find the "texture" item and check the box. Then, create a new object as you would with models, and place the .tga texture in the "complete" folder. In the editor, select the parameters that will be specified in the xdb file.

As for the advantages, well, I'm not sure. The only advantage of the editor itself is the support for dxt4, and I don't even understand why it's needed. Textures with CONVERT_TRANSPARENT_ADD in their ConversionType must be exported only through the editor; otherwise, they will be displayed incorrectly (mainly effects). I only export finished textures through the editor, textures that I don't plan to edit further.