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Map: The Lord of Rings
Author: Season
I've wanted to play through this legendary map for a long time, but I either didn't have the time or the desire, and finally, it's this "tough nut's" turn. Since I had experience playing through 2 other maps by Season (Way home, Heroes of Jin Yong), I wanted to add this to the list and play a 3rd map (Xiedu for dessert:)). The map left me with many positive emotions due to the number and quality of difficult, sometimes seemingly impossible, battles. It's also interesting because, unlike many others, it doesn't allow for procrastination and troop accumulation, and the landscape and the unique mechanics of some creatures have a huge impact. Of course, you can play it without scouting, but that will require a lot of replays and significantly complicate the process. Almost all enemies have amulets of blindness, and later, medals, which is typical for many difficult maps.
Key moments of the playthrough:
At the start, we are given a hero specializing in magic (Sandro) with one un-upgraded creature, which we must use to clear a specific path, first defeating storm elementals, then hellspawn, and obtaining a specific amount of experience to unlock the Guardian skill at level 113. Then, we exchange the creature for vampires and fight the ifrits in the only possible way. We exchange the vampires with the Seer for either 2 angels (I did this), or 1 archangel. -114, the first castle is captured. -115, we fight the fairy with counterparts in Way Home and Metataxer and free Gundula (our main hero for the first half of the map). -117, Sandro defeated the magic elementals and captured 2 human castles. -121, 2 heroes are killed defending the castles. -126, the first dungeon in the Underworld is captured, and 131, the second. For killing the hero, we received 400 harpies from the Seer (our main attack force for almost the entire first half of the map). -134, we killed the azure creatures with harpies in a legendary battle:smile15: and freed Orrin (our main hero for the second half of the map). -141, Orrin defeated the stationary hero guarding the shrine with slow, the landscape is key. -146, the first stronghold is captured. -212, the hero-elementalist with magic elementals and explosion is defeated, as well as the fairies guarding the red tent and the passage to 2 scholars with resurrection. -215, Boragus is killed, which allows everyone to learn blindness at the shrine. -222, the quest hero with hydras and 6k magi guarding the shrine with "summon ship" and the white tent is killed. -224, our 4th hero (Dragon) with the skill literacy and the spell "Wizard" is freed, who receives a city portal from the Seer and teaches everyone. Meanwhile, the free heroes are digging trenches on the shores to lure in heroes who will invade our lands. P.S. I only needed to lure in 2 heroes, the rest were defeated without luring them to the water. -233, Jabarkas is killed, for which the Seer gives us prayer. -235, the first rampart is captured. -245, Josefine is killed, and 1 tower is captured. Also, Fiona, who came from Inferno, guarded by a garrison, attacks our rampart. -247, the first necropolis is captured, and the vampires guarding the lich's amulet are defeated, for which the Seer gives us another 500 harpies. Also, Theodore emerges from behind the garrison guarded by 1.5k red dragons. -311, Fiona is killed, and on 313, Theodore. -314, Ignat is killed with black dragons and cerberuses, it took a while to find the right formation and the right number of troops, a very interesting battle. For this, we receive "frenzy" from the Seer. -315, the crystals guarding the important spell "quicksand" are killed. -316, the ifrits guarding the last part of the well of magic (an important artifact in the playthrough) are killed. -322, Tamika emerges from the portal. I lured her into the water because there is no adequate army to defeat her (she will remain trapped until the end of the game because she doesn't have quest artifacts). -323, Sandro killed Das with 2100 minotaurs and explosion, the battle is not very difficult and can be completed in several ways. Sandro should have as much mana, magic power, and level as possible. For his murder, we received an important spell from the Seer - antimagic. Then, the fairies guarding the shrine with forgetfulness are killed. -326, another tower is captured, and the dark blue tent is visited, but at the same time, I released a hero with rusty dragons and titans on cursed land, who in turn releases Zidar with 500 titans, Armageddon's Blade, and clone. -327, Zidar is killed, the manticore's ability, harpies, and the ring of the mage help. An interesting battle, but not the most difficult. -332, the first flax is captured, and the elementalist is killed with the help of Sandro, Armageddon's Blade, and harpies, with archs. Also, Lord Haart is killed with rusty dragons and titans (killed only because we have phoenixes for 1 speed, archs were not enough for 1 turn due to the enemy having speed artifacts). -333, the pillar behind which 450 wizards stand is opened, 85 wizards are given, but in the end, 600 wizards in total, and this turned out to be enough to defeat Stig with Orrin with 30k efreets on 335. From this moment on, almost all the main battles are fought by Orrin. -336, "hypnosis" is obtained, which will be very useful in the battle against Enova. -337, Enova, guarding the passage to the purple tent, is killed. A simple battle when I understood the author's idea, but until that moment, it seemed absolutely impossible at that stage. -341, the purple tent is visited, and Lacus is released with titans. -342, Mephala is killed. A battle of medium difficulty. -343, Thorgrim emerges, whom I lured into the water (too strong given the current balance of power, and Lacus gave him his titans, which made Thorgrim even stronger), where he remained until the end of the game, I didn't have to lure anyone else. -344, Gird is killed, guarding the brown tent for passage to which the only Armageddon's Blade was given. I had to duplicate mana, not the easiest battle. Also, Moandor emerges, who will soon be killed almost without problems. -347, Kilgor is killed during the siege of the stronghold. -413, Mutare Drake is killed, guarding the passage to the shrine with the force field. An interesting battle, again possible due to the unique landscape and the correct formation. -417, Korback is killed, and the fortress is captured. Not the most difficult battle because blindness works. -424, the necromancer with 11k liches and 900 behemoths, guarding the helmet from the set of the angels' alliance, is killed. The battle is won only due to quicksand and the behavior of the AI. -427, the necropolis with the tavern standing on cursed land and swan ponds (a feature of Season's maps) is captured, the second tavern is external. Fortunately, they were not needed because I didn't have to use any tricks. -431, the most important spell "clone" is received from the Seer. -432, Gunnar and Maleekit emerge, 2 of the most dangerous heroes with boots of levitation. -433, Gunnar is killed by Orrin in the open field. -443, Jeddite is killed, and the tower with the grail is captured. A battle of medium difficulty. -512, Maleekit is killed. I had to lure him to a specific landscape because he often cast dispel, which ruined the whole battle, there were more problems with him than with Gunnar, but on the right landscape, he was quite easily killed. -516, the necromancer with 11k liches and 450 crystal dragons is killed. The battle is more difficult than against his twin brother, whom I killed earlier. I killed him in a way that was clearly not intended by Season:). -522, Tazar is killed with the help of Sandro, only 1 phoenix was enough:D. A battle that causes difficulties for many who have played through it, but not in my case. -524, the black tent is visited. -532, the grail is dug up and placed in the flax, all our spells. -534, Xeron is killed with 4500 cyclops, 1000 azure dragons, and elixir of life. The last castle is captured. -535, Thorgrim and Tamika die without castles, victory.
Rating 9 out of 10, an excellent map, but I definitely wouldn't recommend it to beginners.
I'm attaching a link with screenshots of the most interesting battles. https://drive.google.com/open?id=1OWdtQuC6VD-z0DMV1-yiPZQnNFptTf3g
Author: Season
I've wanted to play through this legendary map for a long time, but I either didn't have the time or the desire, and finally, it's this "tough nut's" turn. Since I had experience playing through 2 other maps by Season (Way home, Heroes of Jin Yong), I wanted to add this to the list and play a 3rd map (Xiedu for dessert:)). The map left me with many positive emotions due to the number and quality of difficult, sometimes seemingly impossible, battles. It's also interesting because, unlike many others, it doesn't allow for procrastination and troop accumulation, and the landscape and the unique mechanics of some creatures have a huge impact. Of course, you can play it without scouting, but that will require a lot of replays and significantly complicate the process. Almost all enemies have amulets of blindness, and later, medals, which is typical for many difficult maps.
Key moments of the playthrough:
At the start, we are given a hero specializing in magic (Sandro) with one un-upgraded creature, which we must use to clear a specific path, first defeating storm elementals, then hellspawn, and obtaining a specific amount of experience to unlock the Guardian skill at level 113. Then, we exchange the creature for vampires and fight the ifrits in the only possible way. We exchange the vampires with the Seer for either 2 angels (I did this), or 1 archangel. -114, the first castle is captured. -115, we fight the fairy with counterparts in Way Home and Metataxer and free Gundula (our main hero for the first half of the map). -117, Sandro defeated the magic elementals and captured 2 human castles. -121, 2 heroes are killed defending the castles. -126, the first dungeon in the Underworld is captured, and 131, the second. For killing the hero, we received 400 harpies from the Seer (our main attack force for almost the entire first half of the map). -134, we killed the azure creatures with harpies in a legendary battle:smile15: and freed Orrin (our main hero for the second half of the map). -141, Orrin defeated the stationary hero guarding the shrine with slow, the landscape is key. -146, the first stronghold is captured. -212, the hero-elementalist with magic elementals and explosion is defeated, as well as the fairies guarding the red tent and the passage to 2 scholars with resurrection. -215, Boragus is killed, which allows everyone to learn blindness at the shrine. -222, the quest hero with hydras and 6k magi guarding the shrine with "summon ship" and the white tent is killed. -224, our 4th hero (Dragon) with the skill literacy and the spell "Wizard" is freed, who receives a city portal from the Seer and teaches everyone. Meanwhile, the free heroes are digging trenches on the shores to lure in heroes who will invade our lands. P.S. I only needed to lure in 2 heroes, the rest were defeated without luring them to the water. -233, Jabarkas is killed, for which the Seer gives us prayer. -235, the first rampart is captured. -245, Josefine is killed, and 1 tower is captured. Also, Fiona, who came from Inferno, guarded by a garrison, attacks our rampart. -247, the first necropolis is captured, and the vampires guarding the lich's amulet are defeated, for which the Seer gives us another 500 harpies. Also, Theodore emerges from behind the garrison guarded by 1.5k red dragons. -311, Fiona is killed, and on 313, Theodore. -314, Ignat is killed with black dragons and cerberuses, it took a while to find the right formation and the right number of troops, a very interesting battle. For this, we receive "frenzy" from the Seer. -315, the crystals guarding the important spell "quicksand" are killed. -316, the ifrits guarding the last part of the well of magic (an important artifact in the playthrough) are killed. -322, Tamika emerges from the portal. I lured her into the water because there is no adequate army to defeat her (she will remain trapped until the end of the game because she doesn't have quest artifacts). -323, Sandro killed Das with 2100 minotaurs and explosion, the battle is not very difficult and can be completed in several ways. Sandro should have as much mana, magic power, and level as possible. For his murder, we received an important spell from the Seer - antimagic. Then, the fairies guarding the shrine with forgetfulness are killed. -326, another tower is captured, and the dark blue tent is visited, but at the same time, I released a hero with rusty dragons and titans on cursed land, who in turn releases Zidar with 500 titans, Armageddon's Blade, and clone. -327, Zidar is killed, the manticore's ability, harpies, and the ring of the mage help. An interesting battle, but not the most difficult. -332, the first flax is captured, and the elementalist is killed with the help of Sandro, Armageddon's Blade, and harpies, with archs. Also, Lord Haart is killed with rusty dragons and titans (killed only because we have phoenixes for 1 speed, archs were not enough for 1 turn due to the enemy having speed artifacts). -333, the pillar behind which 450 wizards stand is opened, 85 wizards are given, but in the end, 600 wizards in total, and this turned out to be enough to defeat Stig with Orrin with 30k efreets on 335. From this moment on, almost all the main battles are fought by Orrin. -336, "hypnosis" is obtained, which will be very useful in the battle against Enova. -337, Enova, guarding the passage to the purple tent, is killed. A simple battle when I understood the author's idea, but until that moment, it seemed absolutely impossible at that stage. -341, the purple tent is visited, and Lacus is released with titans. -342, Mephala is killed. A battle of medium difficulty. -343, Thorgrim emerges, whom I lured into the water (too strong given the current balance of power, and Lacus gave him his titans, which made Thorgrim even stronger), where he remained until the end of the game, I didn't have to lure anyone else. -344, Gird is killed, guarding the brown tent for passage to which the only Armageddon's Blade was given. I had to duplicate mana, not the easiest battle. Also, Moandor emerges, who will soon be killed almost without problems. -347, Kilgor is killed during the siege of the stronghold. -413, Mutare Drake is killed, guarding the passage to the shrine with the force field. An interesting battle, again possible due to the unique landscape and the correct formation. -417, Korback is killed, and the fortress is captured. Not the most difficult battle because blindness works. -424, the necromancer with 11k liches and 900 behemoths, guarding the helmet from the set of the angels' alliance, is killed. The battle is won only due to quicksand and the behavior of the AI. -427, the necropolis with the tavern standing on cursed land and swan ponds (a feature of Season's maps) is captured, the second tavern is external. Fortunately, they were not needed because I didn't have to use any tricks. -431, the most important spell "clone" is received from the Seer. -432, Gunnar and Maleekit emerge, 2 of the most dangerous heroes with boots of levitation. -433, Gunnar is killed by Orrin in the open field. -443, Jeddite is killed, and the tower with the grail is captured. A battle of medium difficulty. -512, Maleekit is killed. I had to lure him to a specific landscape because he often cast dispel, which ruined the whole battle, there were more problems with him than with Gunnar, but on the right landscape, he was quite easily killed. -516, the necromancer with 11k liches and 450 crystal dragons is killed. The battle is more difficult than against his twin brother, whom I killed earlier. I killed him in a way that was clearly not intended by Season:). -522, Tazar is killed with the help of Sandro, only 1 phoenix was enough:D. A battle that causes difficulties for many who have played through it, but not in my case. -524, the black tent is visited. -532, the grail is dug up and placed in the flax, all our spells. -534, Xeron is killed with 4500 cyclops, 1000 azure dragons, and elixir of life. The last castle is captured. -535, Thorgrim and Tamika die without castles, victory.
Rating 9 out of 10, an excellent map, but I definitely wouldn't recommend it to beginners.
I'm attaching a link with screenshots of the most interesting battles. https://drive.google.com/open?id=1OWdtQuC6VD-z0DMV1-yiPZQnNFptTf3g