The paths were tolerable; there was a one-way path, but globally it wasn't a minus. Rather, the problems lay in the ubiquitous unpleasant blocks, because of which, in the heat of the game, a couple of trained supps with angels couldn't capture a single Castle at all. And I didn't even reach the brown move when he had an empty castle. The next day, naturally, there was a large army there, which for some reason the AI didn't buy up for 3 days. But then again, none of this is as significant when you are given TP right away and become a bit more independent) With DD, however, I had no luck at all: got it from the 6th. As soon as I got it, I flew/hopped to take the Dragon Utopia. The army was very modest, but during the rebuilds, I managed to get both Blast and Poop, which really saved the tempo: I took the first utopias using summons. Since there were quite a few heroes and utopias were plentiful, I started building dragons, as there was an external dwelling, and several times dungeon portals gave the required creature.
By 147, I upgraded 7 reds and hopped to take the opponent's Tower; at that moment, I wasn't strongly striving for the finale, so seeing a Taz with 68 ducks and 5 angels, I paused to think. However, I didn't have to think long: Mullich hadn't yet managed to max out Earth from the university, and I didn't leave 300 moves. Put on КЗ, КО and a couple of buffs, and attacked. Luckily there was no anti-magic there; I managed to blast the wyverns once and play through Blindness, although the role of the mage was taken by the Vasya's)
Thanks for the game!
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