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Someone in this thread was wondering if it’s possible to apply effects to the bones of newly imported creatures using this method.
The answer is a definite yes. However, sometimes the bone names change during the import process; for example, “bip01-head” became “bip01_head” for me. Naturally, the effect won’t be applied using the old name. To view the exact bone names, open the exported skeleton in the Heroes of Might and Magic game in the Granny Viewer program. It’s available in the archive at
Esto100nec1.