I played your map. In my opinion, there are more interesting things in this map than in your previous two. I didn't notice any major flaws, except that I didn't attack Adelaide because she doesn't have any useful artifacts, and she guards a shrine with earth protection (outrageous!). I also didn't have to use hypnosis even once, although I thought I would, as you can do very cool things with this spell during a siege. Another point is that Orin might not attack a peasant if you open a tower and he stops within range of his city. And I would make the Nagas a little less numerous; they are easy to cycle through, but it takes a long time (I did this together with the snakes and without AOTD, I didn't want to leave the snakes in the castle). I messed up with the save and had to replay the battle, but I was too lazy, so I chose the red pill. In the final, I stocked up on mana (why do I need so much!) and killed everything with cows:D. Are there any more or less stable conditions for repeating this? Is it not fixed in SoD-SP/HD+?
Okay... Thanks for the Walkthrough. Wow, there turned out to be even more mistakes in the map than I expected:smile35:. The question arises: how did you defeat Uland without earth protection and Sanya without hypnosis? I assumed that without earth protection, the Devil wouldn't survive Uland's implosion, and Sanya should be killed first and through hypnosis on the Scorpion. I didn't quite understand about Orin; he's not on the map, so you must have meant Rion. In all my tests, he always flew to kill the peasant. I thought that the AI would always do this if it was only one action away from victory. Perhaps it's just some kind of buggy AI stupidity that can't be fixed. I also expected that 65 Sharps should be killed with the loss of all the snakes, but the fact that you managed to save some of them probably doesn't matter much. The Nagas are easily cycled through by one Devil without snakes. In my opinion, this battle can be passed in two ways: 1 - a difficult cycle, with which the battle is 100% passed without morale, 2 - an easy cycle, with which you can pass the battle if you catch morale. Accordingly, I made so many Nagas so that the battle could not be passed in the second way. Can you answer on VK, it will be easier to communicate there. Regarding the bug, it has been around for a very long time. I can assume that it is somehow related to the data stored in memory that is "not cleared." I encountered it myself when I was testing this map a couple of weeks ago, playing with HD+ and Sod_SP. That is, neither Rose nor Baratortch fixed it. You can write to someone from them; I have already reported a couple of bugs to Rose that appeared after updating SoD_SP to 18.3.