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Guide on adding a new model, animation, and creature to HoMMV

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Well, that’s how the developers have it – everything directly related to the model (geometry, materials, textures) is grouped together in one place with a clear designation like “name.(Model).xdb”. Things related to animation are in another place, again with clear designations like .(BasicSkelAnim) and so on. Essentially, it’s the same division, but broken down into logical groups. There’s no dumping everything into one pile anywhere.

What I’m getting at is this: my opinion (and the game’s logic supports this) is that a game resource is tied to its type, not to a specific object. The current developer system is bad because it’s not uniform; the system of dumping everything into one pile is bad (it seems bad to me) because it violates the basic concept of distributing game resources. But that’s just my opinion, of course; I do things the way that’s convenient for me. And I definitely agree that a unified system is needed in these areas.
Нет войне.