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«SM-masters II»

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#271
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korovka1987
A lucky surrender. The hero lineup was worthless, I had to main Brissa.
With mysticism, scholar, and leadership on level-up :smile54:
But a good specialization in "haste," through which, with expert air, any archers could be broken through.
Lucky with respawn boots. I took them, Griffin Conservatory 1, and at the start of week 2 I went to visit my opponent's secondary town through wasteland.
There was some necromancy going on, and a bunch of storm elementals with power liches, a bolt under them helped quickly deliver the scholar to the main hero.
The respawn at the secondary town was rich in resources, the opponent didn't manage to collect anything there and dove into the treasure zone to seek his fortune (he collected 18 ducks after all). I followed him.
Ran through the entire treasure zone to his other secondary town, where he was building a prison.
But map scouting and air views allowed me to figure out the trap plan.
I blocked the road, preventing him from bringing in reinforcements on day 131.
The opponent had to fight my main hero with magic against his main hero without magic.

Almost an even trade, I left him with 50 skeletons and 5 gogs. Save.
At home I have reinforcements, prospects loom to take Griffin Conservatory 3 on 134, break out, and on 135-136 go towards the opponent in the only small treasure zone he still has access to.
Map control is mine, the opponent's further actions are predictable, he has virtually no chance to resist.
We didn't finish the save, the opponent conceded defeat.
Post-game analysis showed the opponent was hoping for a cap at 50-99 pits, but he has no troops to take it, the birds aren't built, and there's nowhere much to necro either.
Thanks for the game!!! Good luck further.
Thanks for the game
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.

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