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A lucky surrender. The hero pool was worthless, so I had to main Brissa.
With mysticism, scholar, and leadership as the level-up skills :smile54:
But she had a good specialty in "haste," which, with expert air, allowed any archers to break through.
Got lucky with respawn boots. I took them and the Griffin Conservatory 1, and at the start of the second week, I visited the opponent's secondary town via roadless terrain.
There was a necro situation going on, along with a lot of Storm Elementals and hiding spots. A Bolt under them helped quickly deliver Scholar to the main hero.
The respawn on the secondary town was rich in resources; the opponent didn't have time to gather anything there and dove into the treasure zone to seek fortune (he still collected 18 ducks). I followed him.
I ran through the entire treasure zone to his other secondary town, where he was building a garrison.
But map scouting and air views allowed me to figure out the trap plan.
I blocked the road, preventing him from delivering growth on week 2, day 1.
The opponent had to give battle with his main hero without magic against my mage.

The trade was practically even, leaving him with 50 skeletons and 5 gogs. Save.
At home, I had growth, with prospects to take the Griffin Conservatory 3 on week 2, day 4, then clear and move on week 2, days 5-6 to meet the opponent in the only small treasure zone he still had access to.
Map control is mine, the opponent's further actions are predictable, with virtually no chance to resist.
We didn't finish the save; the opponent conceded defeat.
The post-game revealed that the opponent had pinned his hopes on a Helm worth 50-99 pit lords, but he had no troops to take it, the birds weren't built, and there was nowhere to do the necro thing anyway.
Thanks for the game!!! Good luck in the future.
With mysticism, scholar, and leadership as the level-up skills :smile54:
But she had a good specialty in "haste," which, with expert air, allowed any archers to break through.
Got lucky with respawn boots. I took them and the Griffin Conservatory 1, and at the start of the second week, I visited the opponent's secondary town via roadless terrain.
There was a necro situation going on, along with a lot of Storm Elementals and hiding spots. A Bolt under them helped quickly deliver Scholar to the main hero.
The respawn on the secondary town was rich in resources; the opponent didn't have time to gather anything there and dove into the treasure zone to seek fortune (he still collected 18 ducks). I followed him.
I ran through the entire treasure zone to his other secondary town, where he was building a garrison.
But map scouting and air views allowed me to figure out the trap plan.
I blocked the road, preventing him from delivering growth on week 2, day 1.
The opponent had to give battle with his main hero without magic against my mage.

The trade was practically even, leaving him with 50 skeletons and 5 gogs. Save.
At home, I had growth, with prospects to take the Griffin Conservatory 3 on week 2, day 4, then clear and move on week 2, days 5-6 to meet the opponent in the only small treasure zone he still had access to.
Map control is mine, the opponent's further actions are predictable, with virtually no chance to resist.
We didn't finish the save; the opponent conceded defeat.
The post-game revealed that the opponent had pinned his hopes on a Helm worth 50-99 pit lords, but he had no troops to take it, the birds weren't built, and there was nowhere to do the necro thing anyway.
Thanks for the game!!! Good luck in the future.