The fact is that animations cannot be exported through the editor; the editor complains about the lack of files containing the export settings.
Added 2 minutes later
I've noticed that you often say "fact" and "I'm one hundred percent sure," but the information isn't always correct. I'm not trying to "attack" you, but I think it's best not to be so confident about things that haven't been fully verified.
Added 47 minutes later
Elu, to tilt the skeleton using the "global" bone, it must be the root bone (meaning the highest in the hierarchy) for all other bones in the skeleton. By the way, it might seem strange, but my animations, when tested with animations from Heroes 7, are exported normally without a 90-degree tilt.