Well, I prefer standardization (for 4 upgrade levels, the animation is looped 4 times, and they move along the Y coordinate by a distance of 10), but the cavalry unit doesn't fit this standard, so I had to loop its animation 3 times and increase the movement to 12.5 along the X coordinate. This makes it the first unit exported using a coordinate system change.
Okay, it seems I'll still have to do some testing and look for a suitable system. By the way, you mentioned earlier that the new animation doesn't work well in cutscenes; is that still the case?