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By the way, footman wanted to know if you have any universal way to adjust animations for Heroes 5. Are there any universal values for the distance the model needs to be moved and the length of the frames? Or does it always require improvisation and adjustment?
Well, I prefer standardization (for 4 upgrade levels, the animation is looped 4 times, and they are moved along the Y coordinate by a distance of 10), but a cavalry unit doesn't fit this standard, so I had to loop its animation 3 times and increase the movement to 12.5 along the X coordinate. This makes it the first unit exported using a change in the coordinate system.