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Modifying existing animations?

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#36
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footman
Yes, definitely this plugin, and I already sent you the link.
What does this have to do with it? I meant something else.
And by the way, yes, one skeleton is definitely not enough to create an animation. Well, it's not enough to create a decent animation.

Added 2 minutes later
zahar0z
By the way, footman wanted to ask you if there is any universal way to adapt the animation to Heroes 5. That is, are there any universal values for the distance the model needs to be moved and the length of the frames? Or does it always require improvisation and adaptation?
I just noticed that I didn't write the word. I meant, is there a way to optimize the animation adaptation for "move" animations. That is, is there a universal distance to move the creature, and are there any requirements for the animation length? Or does it always need to be adapted to a specific case?
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