Skip to content

Modifying existing animations?

User Avatar
#31
Auto-translated
zahar0z
By the way, did you manage to import the animation from Heroes, or did you have to create it from scratch?

Added 59 seconds later
If you did manage to import it, please tell me what software and plugins you used.

Added 1 minute later

But at least you know what inverse kinematics is.
I don't know what inverse kinematics is; I only saw a couple of tutorials and realized that it would be easier to attach the kinematics and try to do something that way rather than moving everything separately. As they say, I just press a button. I couldn't import the old animation. I imported the skeleton and then animated it myself from scratch.

Added 1 minute later
footman
I removed IK and rotated the animation by 90 degrees. You can't change the coordinate system of the original gr2 Nival skeleton that you imported into 3DS MAX; otherwise, it will be a mess. I was creating a movement animation for a ballista in the mask, and after the very first test, I had to redo it.
Exactly, damn it :smile35: I even forgot that I changed the coordinate system because it was inconvenient to animate.