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Guide on adding a new model, animation, and creature to HoMMV
And what exactly will you be checking this way? Visually, it can look however you want. The game doesn't simply provide information about how many polygons it's actually rendering. Therefore, to find this out, you need to resort to tricks, for example, using a ripper (a program that extracts models from the game directly during gameplay, similar to a 3D screenshot; I tested this a long time ago, and such a program works with Heroes 5). After obtaining the model in this way, you can import it into Max and see how many polygons it actually has. In other words, does this modification with a two-sided material add extra polygons, or does the number of polygons remain the same, and they only appear to be two-sided?