Let me tell you about Tactics instead.
Fallout Tactics is a unique game. Apparently, Bethesda wanted to emulate it to create a game that completely contradicts its title.
Fallout Tactics is neither Fallout nor tactics (in the usual sense).
It has a linear plot, minimal exposition. Most of the weapons are from the real world; only the energy weapons are fictional. Non-combat skills are used only once or twice in the game, and there's no need to level them up for the main character; it's enough to have a medic and/or a scientist in the team. There are no dialogues at all. All communication in the game consists of monologues addressed to the player. Exploration only takes place on the game locations, and even that is barely justified; you can't find everything, and the few secrets that exist on the locations barely contain items that are better than what you already have or will have soon. There is movement on a global map. Base - mission - base - mission - base - mission. New locations are not unlocked until missions. There are special encounters, as in the classics; this is the only thing that is unlocked on the map, and only a couple of them have something worthwhile, like a permanent bonus to endurance. All the others are references to everything, for example, a silver-colored Brahmin B-1000 that will turn into a liquid puddle if you kill it. And besides that, there is only one thing left in the game: grinding. Meaningless and relentless. Traveling on the global map also consists of constant encounters. The locations are large, much larger than in the classics. And the further you go, the more enemies there are; each new location is more and more filled with enemies, which significantly extends the game's playtime for a min-maxer. You can easily spend 100-200 hours grinding in this game.
And finally, the most ridiculous thing: the tactics. When it's difficult to describe something, people usually say, "it's better to see it for yourself." In this case, I'll say, "it's better not to see it for yourself." If you want interesting, well-planned tactics, play Commandos or X-COM. Although, of course, it's a matter of taste. What kind of taste? You can easily see it in the attached picture with a sarcastic pancake.
Was it interesting to play after the first few hours?
Not at all; the game didn't change until the very end.
Would I ever want to play it again?
Absolutely not.
Do I regret the time I spent on the game?
Definitely.
Those who haven't played it, even if they are die-hard fans of the Fallout series or connoisseurs of the tactics genre, haven't missed anything. If you really want to get acquainted with it, it's enough to watch three minutes of gameplay and then read the wiki. You can get a completely accurate and complete impression in half an hour of reading the wiki, or even less. There is nothing beyond that in the game; it is simple and banal.
3.5/10, it's not for nothing that the game is not canon, and it's a waste of time for Bethesda to add it to the classic bundle.
P.S.
Oh yes, the vehicle. The only directly controllable wheeled vehicle in the series. It's terrible. It controls awkwardly. It serves exactly two purposes: to get from the edge of the map to the transition to the global map (or from the center of the encounter) and to speed up movement on that very global map. An awesome, giant trunk where you can place your entire arsenal to your liking... but it's not available on missions; your car is not on the map during missions.
Where do we end up when we save the world?