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Guide on adding a new model, animation, and creature to HoMMV

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zahar0z
I tried to describe the method in a way that is as simple as possible for beginners and as optimized as possible (in terms of avoiding unnecessary steps, such as creating a new bone, like a global one, for each animation, separately in Maya). If there are any reasonable corrections, I will be happy to consider them.

I would also be glad if you could explain in simple terms how you export the model without a 90-degree tilt. I might be able to figure it out myself, but right now, all my free time is being consumed by this stupid guide. I hope it will be useful to someone.


Added 1 hour 4 minutes ago
I've broken down the parts into spoilers. This makes the text look less bulky and intimidating.

Cool! :smile44:

The manual is excellent - in the style of manuals for accountants (I have to create them as part of my job, for "HR" people who don't know accounting or "1C")! :smile54:

Looking forward to the continuation! :smile26:

Added 3 minutes ago
footman
It's quite clear, although I do some of the steps differently.

Well, share your approach; if it's more optimal, it will be a huge plus for everyone! :smile42:
С уважением, Psatkha (Псатха)

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