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HoMM VII Haven Units – Haven faction units from the seventh installment of Heroes of Might and Magic.

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#151
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Regarding the smoothing options during import/export, it seems they are enabled everywhere. I'll continue working on this tomorrow.
footman

3) I can describe what I did for exporting to gr2 by changing the coordinate system so that the model doesn't need to be rotated 90 degrees through Granny Export. The difference is that you don't have to rack your brains about how to make movement at an angle (I probably won't forget how I struggled with the specability2 animation for griffins at an angle...), and the models exported by changing the coordinate system can be exported to smd using Archangel, while models exported using the old method cannot – the skeleton simply doesn't load.

Added 5 minutes later
Regarding relevance, I found a way to export models by changing the coordinate system in Granny Export so that it doesn't need to be rotated 90 degrees.

So far, I haven't noticed any particular problems due to the need to rotate the model by 90 degrees. But in any case, it would be very helpful to hear how you solved this issue. Any simplification of the export process is valuable, in my opinion.

Added 2 minutes later
psatkha
I might have missed something, but I didn't see anything clear!

I just don't understand why no one wants to do even what's in my manuals... Comrade CrazyPill and I didn't hide what we found... but here, it's just some kind of mess... :smile06:

No one is encrypting anything. I figured it out using a video tutorial from the source, and how understandable it is, everyone can judge for themselves. But I somehow managed to figure it out. What makes you any worse?
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.