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HoMM VII Haven Units – Haven faction units from the seventh installment of Heroes of Might and Magic.

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#126
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zahar0z
We don't know what resources they had, what tools the developers provided them with. I don't want to go into details now, and superficially comparing such things is pointless. Maybe it's just a mod on some third-party engine, or maybe they used elements from the next game in the series (as far as I understand, Rockstar uses the same internal engine for GTA, constantly improving it).
In short, I don't know how it was done there. But, for example, I know how something similar was implemented for Jedi Academy. There, too, skilled people added normal map display, which did require the source code, which has been open source for a couple of years now. Only now, no one uses this feature because, surprisingly, normal maps require models with these normal maps, which no one has created for this game yet.
Hmm, no, for GTA San Andreas, they used the engine from the previous parts, but a newer version (RenderWare), and starting with GTA 4, they use their own engine, and I doubt that Rockstar has ever given their tools to anyone. I only know that they wrote DLL libraries in C#, renamed them to ASI (the game doesn't load external DLLs), and used the FX format for effects.
In general, I was just thinking, if Heroes 5 doesn't have proper lighting on objects, how can a normal map even work there in theory?
I didn't know about its absence, well, okay... and by the way, I suggested in another topic to ask Nival for the engine from Heroes 5 so that we could rework something in the game without the source code.