Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
HoMM VII Haven Units – Haven faction units from the seventh installment of Heroes of Might and Magic.
I'm just saying, it seems a bit strange to expect them to add modern lighting rendering, simulation of fabric destruction, and interaction with fluids to an old game. Especially when there's no original source code for the game, and even more so when the game isn't a first-person shooter, but a turn-based strategy game.
Is all of this really that important in a game like Heroes 5? And wouldn't simply replacing the models with more, shall we say, "high-quality" models already improve the visuals? (I put "high-quality" in quotes because it's not really an accurate term, but I think the point is clear: I'm referring to more detailed models from more recent games in the series.)