Skip to content

HoMM VII Haven Units – Haven faction units from the seventh installment of Heroes of Might and Magic.

User Avatar
#111
Auto-translated
dimakim2211
You've revolutionized things with this mod.
For some reason, this comment makes me laugh a lot.
(Probably I'm just jealous.)

But seriously, this whole topic of making/not making mods is a real sore spot for me personally.
I'm constantly torn, and even though I understand that it's a dead-end and not worth the effort/time, I still don't want to give it up.
Then I start blaming myself for wasting time on nonsense.
So, for me, this is a real problem, and it seems I'm not the only one.
In my opinion, the last couple of months have set a record for the number of messages in the style of "I'm tired, I'm leaving" from people who have done something more or less worthwhile for Heroes 5.
In short, there are problems here, comrades, with the game, with the Community, and in general, which is why it's difficult to stay here.

However, I don't really understand the position of "YOU are bad, you don't do anything, so I'm leaving."
footman
because script developers can't expand/fix the game's functionality (they can't even fix the bump map function, nor can they make it so that certain creatures play an animation when the player retreats to defense, as in Heroes 6 and 7.
Especially considering that the above is generally not related to "scripting" at all. How, please tell me, dear revolutionary Footman, will you order the in-game scripts to
(which, by the way, are a list of commands pre-defined by the developers, and which can be used to edit things like adding a creature to a hero's army, playing an effect on the global map, etc.) to "fix" the display of normal maps by the engine, and what does this have to do with it at all?

And, just so you know, if by some miracle we actually got the source code, it wouldn't necessarily mean that modding for Heroes would move significantly forward.
Let's just say that editing someone else's game source code is, um... a little more complicated than moving a fully finished model from Maya to 3ds Max and then into the game. In short, even if the code were available, it would be useless without skilled developers.



P.S. I decided to try playing around with your "revolution in modding" here.

P.P.S. Do we not have a spoiler function on the forum, or am I just not smart enough to find it?
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.