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#3155
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Hello everyone. I have a question. I wanted to create a scenario in the map editor: I place a ruined Human Castle and a region in front of it. The idea is that when this region is activated, the "Unholy Word" spell will be cast on the ruined Castle, and a normal Castle will appear in its place. In my case, it's a Necropolis Castle (I don't know if this detail is important or not). But when I test it, the spell is cast, the ruined Castle disappears, but the Necropolis Castle doesn't appear in its place... I've been struggling with this problem for half a day. Maybe someone can help? Here's the script I'm using: (maybe the problem is in the script? Although about 50% of the script works in the game...) function Necropolis() PlayVisualEffect("/Effects/_(Effect)/Spells/UnholyWord.xdb#xpointer(/Effect)", "ruins1", "tag2"); RemoveObject('ruins1'); SetObjectPosition(GORGOR, 23, 16, 1.5); SetObjectOwner(GORGOR, PLAYER_6); Trigger(REGION_ENTER_AND_STOP_REGION, "ZAMOK", nil); end; Trigger(REGION_ENTER_AND_STOP_TRIGGER, "ZAMOK", "Necropolis"); Edit: I wrote MakeTownMovable("Scripted town name") in the scripts. Now, when the region is entered, the spell plays for about 2 seconds, and the game crashes. What should I do?

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