In the map editor, go to Resource -> Select Tables.
Is this the very top panel? I only have "File", "Edit", "View", "Tools", and "Help" menus there. And none of them have a Resource menu. Can you show me a screenshot? Maybe I'm looking in the wrong place.
It seems you haven't specified the links to the animation effects.
Effects for an object are specified separately for each animation (idle00/cast/death, etc.) in the tag.
Here's the AnimSet for Cave Spawn, since you used their model:
Characters\Creatures\Inferno\AlternativeUpgrade\T6 _Pit_Spawn-arena.xdb
Here's the idle00 animation:
Characters\Creatures\Inferno\AlternativeUpgrade\T6 _Pit_Spawn-arena-idle00.xdb
And here's how the idle00 animation effect is specified:
(no spaces in the tag, the forum doesn't let me insert it correctly)
The problem is that in the AnimSet, I gave links specifically to the animations of the Cave Spawn, and there really is a link to the effects there. That is, I gave the hero the rangeattack animation, but I specified the link to the original attack01 animation of the Spawn. I set the idle animation to idle00 of the Spawn, and they have an aura effect on the sword there, but the hero, with a link in the AnimSet to the same idle00 animation, which already has the effect specified, has no effects, although it should. I think I'll create my own xdb files for each animation and see if that helps.
You can find the icons for alt. upgrades here:
UI\H5A2\Icons\Creatures\Inferno_second_upd
Yes, I already found them by rummaging through other files of the Cave Spawn, although there are only full-size icons there, 64x64, unfortunately. But still, thank you.
And yes, you don't need to use the formal "you," I'm not that old - I'm only 18. I just started modding back when I was 14 and stopped for a while, but now I'm back and I'm going to study modding in more depth.
Added 19 minutes ago
Unfortunately, this is a feature of the Inferno heroes. The "buff" animation is only used for the "Soul Eater" ability; for all other spells, "cast" is used.
And indeed, I don't remember the Demon Lords casting in any other way than by simply raising their left hand. Although they seem to have a unique animation for "subjugation," but I removed it for the new hero.
Added 1 hour 0 minutes ago
The problem is that in the AnimSet, I gave links specifically to the animations of the Cave Spawn, and there really is a link to the effects there. That is, I gave the hero the rangeattack animation, but I specified the link to the original attack01 animation of the Spawn. I set the idle animation to idle00 of the Spawn, and they have an aura effect on the sword there, but the hero, with a link in the AnimSet to the same idle00 animation, which already has the effect specified, has no effects, although it should. I think I'll create my own xdb files for each animation and see if that helps.
The essence of the problem turned out to be much simpler and more stupid than I thought. I just took out the xdb files of the Cave Spawn animations to edit and rename them, and I immediately see that the effect tag is empty. This means that the Spawn shouldn't have effects in principle. I go to the editor, put in the Spawn, and look at their AnimSet. It turns out that the third Cave Spawn has two xdb files for each animation - one set in _(AnimSet), next to the Spawn's AnimSet itself, and the other set in Characters, and the effects are specified only in the second set of animations. I found the animations that are in the AnimSets right away and decided that they are the ones used in the game, but in reality, the developers just created extra files that simply copy other files.
In short, the problem with the effects is solved, but I still can't find the Resource menu in the editor.