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There's also a glitch with the head, but that's entirely my fault:D The problem is that the head doesn't react to lighting, and in complete darkness, it shines))))) But as far as I know, this is the only option (or you'd have to redo the model meshes, but I can only mess up the lighting of normal models).
This is due to the L_SELFILLUM modifier; the dwarves' heads were like those of stokers, so I had to add it. The developers messed something up with the dwarf models: for example, some textures need to be specified twice, otherwise they won't be displayed, and that's where the lighting problems arose.
As for the hammer, it's barely noticeable. As an option, you could create separate material properties with AM_ALPHA_TEST for the battle map and separately with AM_TRANSPARENT for the global map. Or revert it to how it was, but those highlights, like with the owl, were very noticeable.