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#594
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Manulli
In short, after struggling for an evening, I finally managed to find a solution:
1) Go to the material properties.
2) In the AlphaMode line, set it to AM_OVERLAY.
3) In the Priority line, set it to 224.

and voila, we are no longer bothered by overexposure.

P.S. But I encountered a small glitch in only one place - on the background of the small smoke of the dwarf city at a certain camera angle. Basically, this is already a minor issue. But, ideally, this method needs to be tested.
not bad, but I found a small glitch - with AM_OVERLAY, the model "shines through," but you can only see pieces of the same model through it! If you look at the owl from behind, you can see its legs:D

in principle, you can create an effect with such an owl for the map, but use the old effect in battle, or make a special owl without legs for the map.
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